I feel like it’s kind of unfair to do this, but this is that rare book where a pithy summary isn’t unfair: this is a GenX treatment of superheroes in print, told from a variety of points of view. If that idea appeals, you’d love this book. If not, well, keep walking, because it’s not for you.
You’ve got your soon-to-escape superpowered madman, you’ve got your reconstituted super-team, and you’ve got your mysteriously missing and presumed dead Superman analogue. The ingredients aren’t what makes this inventive; it’s the storytelling that I enjoyed the most.
Plus, there’s a bit more going on here than just that — it’s definitely self-aware, which adds to the fun. Grossman slyly references other books, both in genre (the hat tips to Watchmen are frequent, plus it’s impossible to write about costumed heroes without references to comic antecedents) and out (there are nods to his twin brother Lev‘s well-received novel The Magicians).
It’s a well-crafted little book, and one I found FAR more interesting than I expected. I’m definitely on board for his next book, which is said to draw more on his “day job”: Grossman is a video game designer by trade, and has some seriously solid — even classic — titles on his C.V., including System Shock, Deus Ex, and the last big game played here at Heathen HQ, Dishonored.