If you like really astounding computer games, then World of Warcraft is something worth looking into. Like EverCrackQuest, it’s a Massively Multiplayer Online Role-Playing Game (MMORPG), which means that when you play, you’re playing with other real humans in a persistent world that keeps happening even when you’re not playing. There have been several games in this genre, set in fantasy worlds, science fiction worlds, and even superhero universes; WoW is in a Tolkeinesque fantasy world, and is at this point the king of the hill. Over half a million people played the beta test, and the population of the production world is off to a seriously good start (expecting 750K by 1/1).
All this is my way of saying: I’m playing, and here’s where I am. WoW allows up to 50 characters (there are different races and classes, so you can have an elf wizard and a human fighter, too) across all their “worlds” (for reasons that should be obvious, everyone doesn’t play in the same world; there are a few dozen worlds, so if you want to play with friends, you have to coordinate to be in the same universe).
As of today, I have the following characters:
- Cleetus, a 13th level night elf rogue, currently hanging out in the Darkshore area on the Silver Hand server, Pacific time zone. (Blizzard sorts the servers by time zone, but it doesn’t really matter where you play; however, it’s easier to find a given server if you know what time zone it’s in.) Silver Hand is an RP server (more on this below).
- Dedchet, a level 5 undead warlock currently in Tirisfal Glades (the undead start area) on the Sargeras server. Sargeras is a PvP server in the Central time zone.
- Harry, a level 9 dwarven hunter currently in the Dun Morogh area on the Mountain time PvP server Kel’Thuzad.
Now, one more thing: the servers are all of one of two types. On PvE servers (of which RP, or role playing, servers are a subset), you are playing primarily against the environment, not other players, though in all worlds there IS a war on. WoW’s 8 races are divided into “Alliance” (humans, dwarves, gnomes, and night elves) and “Horde” (orcs, undead, trolls, and tauren, which are minotaur-esque pastoral critters). Alliance is nominally (but not simplistically) “good”; Horde is similarly cast as “evil,” but it’s not that simple in the game politics. On all servers players fighting players is possible, but only on PvP servers is that the default mode of interaction in general. It’s therefore “safer” for a beginner to play on a PvE server, though if you wander into an enemy city on any server you may expect to die quickly, and you’re in danger in contested areas of the world no matter what kind of server you’re on.
One more server thing: for reasons that should be obvious, you cannot play both sides of the fence on a PvP server (i.e., have both Alliance and Horde characters). It’s okay to do this on PvE or RP servers.
See you there!